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Undercover

This project was for level design 2. Four students, including myself, made a separate level in an instantiated world, to objectively tell the player how to complete each section of the level.

Since I did recently upgraded to Unity 5, I am unable to provide a web player for this project and if you would like to still take a look, I have zipped the exe that was used for the final turn in, which you can download by clicking here.