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Skylife

We were given the task to create a game with specific rule sets.

Players must create a believable landscape, to collect objects and progress to the end of the level. This was all done using the Unity engine, with premade textures and models.

As it’s not a full-fledged game, it was more focused on creating an environment that would show signs of life, rather than an obstacle course.

These collectables are metal frames, of which, there are 5 that must be collected in order to leave the enclosed area.

This door was a difficult task, being new to C#, in general, I had to create a script specifically for this to function properly.

To end the level, you will need to walk to the hang-glider and be rewarded with a fun animation showing off the rest of the level.

If you are interested in trying the level out, Click Here to play it in your web browser.